© 2019 by Doğa Can YANIKOĞLU

About Project

 

Crash Bandicoot: Timetwister is a remastered version of an old Playstation game named "Crash Bandicoot 3: Warped". I started this project mostly for learning & taking part on each phase of a common game development project, and improve my skills in the light of those experiences. We developed it as a team consists of 4 people from different countries. As the leader of the team, I entirely managed the development process, and implemented each feature with Unreal Engine 4.

The final version features 2 remastered levels, and identical gameplay mechanics from it's origin "Crash Bandicoot 3: Warped". Release can be downloaded from GitHub page of the project.

Screenshots

Main Features

  • Character Mechanics:

  • Procedural Loot Crates
     

  • Enemies:

    • Enemy AI For Level "Tomb Wader"

    • Enemy AI For Level "Gone Tomorrow"
       

  • Game Substructure:

    • Asynchronous Level Loading

    • Inventory System

    • Load / Save System

    • Respawn system
       

  • Level Design:

    • Scripts for various events in levels

    • Lighting

    • Performance optimizations​

Press

Project started at December of 2015, and ended at January of 2017 after release of a playable demo. I worked on the project in my spare times left from classes. The demo downloaded by more than 5,000 unique players from project's old website. Most of gaming news websites wrote articles about the project. IGN used "Unofficial, but impressive" phrase on their article:

Click for the article

In addition, project's YouTube channel reached ~8,5k followers with total of ~1,5 million view counts.

Videos

PROJECT TEAM:

Lead Programmer / Project Manager - Doğa Can YANIKOĞLU

Lead 3d Artist - Sergei PANIN

3d Artist - Joshua Greenhough

Music Composer - Lucas HINZ